3/2/2023 0 Comments Vagrant story remasteredThey basically launched three or four triple A titles within six months of each other! Then discarded Vagrant Story, the Mana and Chrono series like it was their fault that we couldn't buy all those big games at the same time. Vagrant Story was out in May 2000, Legend of Mana in June 2000, Chrono Cross in August 2000, and Final Fantasy IX in November 2000. They set its release right up against Chrono Cross, Legend of Mana and, lookint it now, Final Fantasy IX, which are from Square as well so why put that much competition against a new IP you're investing so much money in?Īnd even if it didn't reached that 500k mark, it can't have fallen much short of it, so why not take the now established IP with a perfect Famitsu score and try again? It seems to me like any failure of sales for Vagrant Story was a failure of Square to properly plan a proper spread of the release dates of their games, and not a lack of quality or love for Vagrant Story. I can respect that it didn't sell enough. But anyways, didn't it hit that mark? How does a game as good as that simply disappear? Which I find kind of strange because people did sequels to games that sold a lot less than that. So why did it died? Do anyone knows why it didn't go forward as an IP? I looked it up and the same IGN article that says that it sold 100k copies within 20 days of the release says that a Squaresoft source told IGN that if it sold 500k copies they would go forward with a sequel. It received a 40/40 from Famitsu, sold 100.000 copies within the first 20 days of its release despite going against Chrono Cross and Legend of Mana being launched very close to its release (both sequels to some of the greatest SNES RPGs and beloved IPs at the time) and was basically well loved by everyone I ever talked to. I did see Final Fantasy XII having a ton of references to it, and the PS3 had it in the PSN, I think?, but otherwise nothing. Like Parasite Eve the IP died off with the PSOne and I never learned what happened to it. Years later when I got my first job and started my PS2 collection of games, I was certain that there would be a Vagrant Story 2 waiting for me to play. He was full of hyperbole, but as I played the game at his house, I couldn't help but agree that it was amazing. He couldn't shut up about how it was the greatest RPG ever and Squaresoft was full of genius and whatever. If all that is desired is protection against Dragons, then grinding for items should be sufficient.I remember when I was maybe 11 or 12 years old of playing Vagrant Story with a friend on his PSOne. If the player seeks Ultimate Armor, then these values must be perfected with patience. Obtaining Dragon Class on armor will be almost automatic for players seeking the fine weapons and armor the Lizards carry. Once Ashley reaches Undercity West, the problem is solved entirely with a repeatable Dragonite drop from a Skeleton in Sewer of Ravenous Rats. Likewise, it was also praised for standing apart from Square's other JRPG contemporaries. Gems are the optimum contingency against Dragons early on in the game, after the Dragonite Nemesis Gem is found in the Alchemists' Laboratory in the Sanctum. Redditor ScarlStrife responded to another user suggesting it, saying 'Vagrant Story my love <3 what a freaking strange game it was.' Vagrant Story was critically acclaimed for being an engrossing story complete with equally compelling and demanding combat. The same is true for armor, but this is far less convenient, with re-equipping time being quintupled, and less necessary, due to the larger number of armor drops and relative ease of obtaining Class bonuses. Whenever fighting Undead or Phantom enemies, those classes will rise, and Dragon will tend to fall, albeit at a slightly lower rate. It is recommended to keep a separate weapon for Human/ Dragon, Beast/ Dragon, and Undead/ Evil enemies if one is not taking the time to attack body locations weak to Type. Dragon Class is the fifth on the ingame list, and are quite rare enemies throughout the game, but not as rare as Phantoms, due to the large number of Lizard enemies.Ĭlass for weapons is most easily obtained in the usual way, with Dummies
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